Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit

The post-apocalyptic TV show has made a triumphant return to streaming services, and it's fair to say that fans were pleasantly surprised by the quality of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it managed to capture various facets of the player's journey.

We followed vault-dweller Lucy, striving to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his organization's authority and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated wilderness.

Building Anticipation for Season Two

The show's first season conclusion disclosed crucial details about who helped cause the global annihilation that trapped a society in subterranean shelters for centuries. It also posed numerous mysteries unanswered for the second season – and, now, hopes are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.

“Starting the first season, people were like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the response to the show, so this time people are bringing more eagerness and new expectations.”

A New Vegas Vibe for Season Two

The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, even if it was a bit broken at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so integral to that game,” says Nolan. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its makers insisted on physical models and locations were built, reflecting the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to feel like it’s tangible.”

Actually, virtually every element you see on-screen is real, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also passionate gamers, alongside the original creators behind the source material. This mutual respect for the world is clear in the end result.

The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This schedule will allow for a altered viewing experience, a dynamic the showrunners themselves are eager to witness.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”

Erin Gray
Erin Gray

Elena Hartwell is a freelance writer and editor with a passion for narrative craft and literary exploration.